Demonstrations

    Day 2

    Thursday, 21 November

    12:15 - 14:00

    Room S226 + S227

    3D Interactive Modeling with Capturing Instruction Interface Based on Area Limitation

    In these days, 3D models are introduced as new digital contents such as video games and data material for 3D printer. The demand of 3D modelling for ordinary people has been increasing. While using existing hand-held 3D modelling system, users have ...


    A Character Recognition Mobile App for Interactive Learning

    Many of the learning resources are mainly based on either physical materials, electronic devices/software or the internet. There is usually no interaction between the printed materials and the digital information. We propose to use the mobile ...


    A Component based Framework for Mobile Outdoor AR Applications

    While early outdoor AR systems required cumbersome equipment to be carried by the user, recent development in mobile device technology means that mainstream smartphones can now be used. We present a framework for building mobile outdoor AR ...


    Augmented Graphics for Interactive Storytelling on a Mobile Device

    With "Augmented Graphics" objects from the real world are captured with mobile devices and inserted into digital works (graphic novels, apps, games, ads,..) to make these more complete, informative and, above all, interactive. The approach makes use ...


    BeFaced: A Game for Crowdsourcing Facial Expressions

    Facial expression analysis systems often employ machine learning algorithms that depend a lot on the quality of the face database they are trained on. To train the systems robustly, the databases need to be large and contain high variability in ...


    BezelCursor: Bezel-Initiated Cursor for One-Handed Target Acquisition on Mobile Touch Screens

    We present BezelCursor, a novel one-handed thumb interaction technique for target acquisition on mobile touch screens of various sizes. Our technique combines bezel-initiated interaction and gestural pointing to solve the problem of limited screen ...


    Can You CopyMe?: An Expression Mimicking Serious Game

    Emotional development is an important aspect in the early years of growth in young children, especially those with psychological disorders like Autism Spectrum Disorders (ASDs), whereby emotional development becomes crucial. However, traditional ...


    Demonstration of Mobile Virtual Archery

    This paper presents the design of „Mobile Virtual Arrow“, a mobile phone based virtual reality simulator for traditional intuitive archery. We attach a mobile phone at a real archery bow to act as a window into an outdoor 3D world. With our ...


    HERE Transit for Series 40: A Location Based Application for Public Transport on Feature Phones

    This application tackles on the challenge of displaying relevant, high-density information about public transport on mobile phones with low density screens, lack of fast data connectivity, no real GPS hardware and very limited amount of memory.


    Interactive 3D Coloring with Mobile AR

    Norwegian visual effects and digital design studio, Placebo Effects created a free mobile augmented reality interactive 3D coloring application that allowed users to play with the images in a narrative featuring two animated cows as part of an ...


    Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces

    Instead of physically touching the screen of mobile devices, natural gesture interaction can be an alternative input method for handheld Augmented Reality (AR). We present a novel interaction method that is based on identifying the positions and ...


    Multi-Gesture based Football Game in Smart Phones

    We demonstrate a hand and foot based immersive multimodal interaction approach for smart phone. A smart phone based real-time multimodal immersive football game is designed as a proof of concept. The application renders the game graphics and game ...


    osgGap: Scene Graph Library for Mobile based on Hybrid Web App Framework

    We introduce a novel scene graph library for mobile based on hybrid mobile web framework, called ‘osgGap (OpenSceneGraph with PhoneGap)’. The osgGap enables programmers to develop 3D apps using JavaScript, HTML5, and CSS3, instead of mobile ...


    Real Time Reliability: Mixed Reality Public Transportation

    Being aware of how users of public transportation are frustrated with unreliable transportation and uncertainty of arrival times, we use mixed reality technology to leverage new and more accurate public transportation tracking systems. Our system ...


    Smartphone / Tablet Based Robot for General Public

    Creativity can come from anywhere, anytime and anyone. With new technologies, we can think and develop more possibilities. Smartphones and tablet create new industry of App, and can also create new robots. We will talk about innovation solutions by ...


    Study of Social Reverse Geocoding: Visualizing peoples’ City Images on the map Using Geotagged Social Tagging

    Owing to the increasing use of social networking in the mobile environment, people today share more than a million geotagged objects that include objects with social tagging on a daily basis. In this paper, we propose social reverse geocoding (SRG). ...


    The Collaborative Composite Image, The MAG Project

    Rochester Institute of Technology Professors Susan Lakin (School of Photographic Arts and Sciences) and David Halbstein (3D Digital Graphics department of the School of Design), developed an interdisciplinary course to explore the technical and ...


    Twirled Affordances, Self-Conscious Avatars, & Inspection Gestures

    We explore the potential of self-conscious avatars, not in the sense of self-aware artificial intelligence, but rather figurative projections that not only display real-world data in mixed virtuality environments but also automatically accommodate ...