Technical Briefs

    GPU

    Friday, 22 November

    16:15 - 18:00

    Room S223

    Parallel Divide and Conquer Ray Tracing

    Parallel Divide and Conquer Ray Tracing (PDACRT) performs ray tracing without constructing any explicit acceleration structure. It runs entirely in parallel on the GPU using efficient parallel primitives. PDACRT is fast on primary and secondary rays, even on challenging scenes.


    Srinath Ravichandran, International Institute of Information Technology, Hyderabad
    P.J. Narayanan, International Institute of Information Technology, Hyderabad

    Mining Effective Parallelism from Hidden Coherence for GPU Based Path Tracing

    This paper extracts extra parallelism in Monte Carlo path tracing applications by identifying hidden coherence. First, perform a partial traversal in the fast on-chip memory of GPU, and then sort all paths by analyzing the traversal results. This approach has value and improves on previous work.


    Tong Wang,Tsinghua University
    Deng Yangdong,Tsinghua University

    Ambient Obscurance Baking on the GPU

    This paper describes a system that computes Ambient Obscurance (AO) over the vertices of complex polygon soup meshes. It efficiently handles instanced objects like trees and shrubs, and precomputes visibility information to compute AO for dynamic objects.


    Peter-Pike Sloan, NVIDIA
    Jason Tranchida, Bungie
    Hao Chen, Bungie
    Ladislav Kavan, University Of Pennsylvania