Mobile Graphics

    Coarse-grained Multiresolution Structures for Mobile Exploration of Gigantic Surface Models

    We discuss our experience in creating scalable systems for distributing and rendering gigantic 3D surfaces on web environments and common handheld devices. Our methods are based on compressed streamable coarse-grained multiresolution structures. By combining CPU and GPU compression technology with our multiresolution data representation, we are able to incrementally transfer, locally store and render with unprecedented performance extremely detailed 3D mesh models on WebGL-enabled browsers, as well as on hardware-constrained mobile devices.


    Marcos Balsa Rodríguez
    Enrico Gobbetti
    Fabio Marton
    Alex Tinti
    CRS4 Visual Computing, Italy