Exhibitor Talks

    Creating Procedural Game Art


    Thursday, 21 November

    13:00 - 14:00

    Exhibitor Talk Stage


    Finding better ways to make better games is every game studios dream. In this talk, you will learn how to use Houdini’s procedural node-based workflow to build pipelines which streamline and enhance the process of getting assets out to the game engine. By managing your assets using Houdini’s artist-friendly node-based workflow, you can get games to market faster and lower production costs.

    This talk will take a look at the integration of Houdini technology into the Unity® game engine. You will learn how to create digital assets in Houdini which can then be manipulated by artists to rapidly create game levels in Unity. You will also hear how Houdini is used to save both time and money on large game productions.


    Rob Stauffer
    Senior Product Specialist, SideFX