Pond of Illusion: Interacting through Mixed Reality
Pond of Illusion is a mixed reality installation where a virtual space (the pond) is injected between two real spaces each with its own display and Kinect camera. Users feed virtual fish with virtual breadcrumbs by throw gestures.
Morten Nobel-Joergensen, Technical University of Denmark
Jannik Boll Nielsen, Technical University of Denmark
Mikkel Damgaard Olsen, Technical University of Denmark
Jeppe Revall Frisvad, Technical University of Denmark
J. Andreas Bærentzen, Technical University of Denmark
Hyak-Ki Men: A Study of Framework for Creating Mixed Reality Entertainment
"Hyak-Ki Men" is Mixed Reality Ninja Entertainment in which a player becomes a ninja with special power. The player can enjoy exciting battle against virtual ogres using a virtual katana and throwing stars. Gestural user interface and multisensory feedback effectively augment the feeling of participation to the MR space.
Toshikazu Ohshima, Ritsumeikan University
Yuki Shibata, Ritsumeikan University
Kohei Isshiki, Ritsumeikan University
Ko Hayammi, Ritsumeikan University
Chiharu Tanaka, Ritsumeikan University
Touch-less Interaction Smartphone On Go!
A novel smartphone touch-less interaction based on mixed hardware and software is proposed. The software application renders circle menu application graphics using smart phone’s screen. The users interact with the application using finger gesture motion behind the camera, which trigger the interaction event and generate activity sequences.
Zhihan Lu, Umea University
Shafiq Ur Réhman, Umea University
A Haptic Device based on An Approximate Plane
In this study, we propose a new haptic device named HaAP. The conventional haptic devices have only been able to express the sense of force. On the other hand, by using the approximate plane, HaAP can express not only the sense of force but also the sense of touch.
Anzu Kawazoe, Soka University
Hiroki Imamura, Soka University
Kazuo Ikeshiro, Carnegie Mellon University
Cloud-Based Social Space: An Interactive 3D Social Media Browsing System
Social space conventionally denotes a physical space with fixed location, allowing people to interact with each other. Nowadays, a social space is extended from a fixed physical location to a mobile virtual space, built by the internet. In this work, we develop an interactive 3D social media browsing system.
Ya-Ting Chang, Taipei National University of the Arts
Shih-Wei Sun, Taipei National University of the Arts
Weighted Integral Rotation and Translation for Touch Interaction
Touch based interaction is widely adopted in graphical user interfaces for manipulating graphical objects. We propose an interaction method named Weighted Integral Rotation and Translation (RNT) which overcomes the problems in the original RNT which provides an intuitive way to rotate and translate objects by mimicking physical manipulation.
Gun Lee, University of Canterbury
Mark Billinghurst, University Of Canterbury