Symposium Program at a Glance
|09:00||Networking Coffee & Tea|
Welcome & Introduction Shuzo Shiota, President & CEO Polygon Pictures Inc. / Curator of Business Symposium
10:00 – 12:00: Hito
Keynote: Educational Institutions Serving as a Dynamo in a Growing Industry
10 years ago, when CG-heavy movies such as Lord of the Rings had already become part of mainstream movie entertainment, Singapore was still light years behind countries such as US and Canada in computer graphics. Back then not many people could imagine that Singapore could one day boast a CG industry and be a member of heavy weights in the CG and Entertainment industry, taking part in world-class projects.
Our challenge was not just to convert a community into an industry, we had to do it fast to get up to par with the global playing field, since technological and process advancement in this industry is astounding. And as availability of a strong local talent pool is often viewed as one of the deciding factors of success or failure of this industry, we had our work cut out for us. In this talk, I’d like to share with you our experiences.
|10:45||Panel Discussion and Audience Interaction: The Challenges of Finding and Nurturing Local Talent
Growth of any industry relies firstly and mostly on the quality of talent it attracts. Do the needs of the studios align with the educational approaches of institutions? What are the characteristics of the talent base in each region? Are they competitive to that of the West? Furthermore, how can we attract global talent?
13:00 – 15:45: Kane
|13:00||Keynote: The Macro-Environment of Investment Opportunities for the Creative Industries in Hong Kong
Simon Galpin, Director General, Invest Hong Kong
|13:30||Keynote: Funding & Support Schemes for the Creative Industries in Hong Kong
Jerry Liu, Head, Create Hong Kong
|14:00||Panel and Audience Interaction: Funding Opportunities in Asia
What does each region offer in terms of project and corporate financing? What are the requirements needed to be granted such financing? What are some of the success stories? Failures? Can producers share experiences where they have utilized such funding?
|15:45||Keynote: Creating the Fastest Animation Studio in the World
Richard Chuang, Founder & CEO, Cloudpic Global
Keynote: Creating and Marketing Locality Based Characters
Japan's character-content business is the most successful in the world. Now, "Locality" plays an integral part in the overall business model. Known as the producer-owner of hit property Eagle Talon (aka Takanotsume), in working with local governments and companies looking for unique ways to grow their business, DLE has become Japan's #1 "entertainment solutions" company, with a focus on "Locality." DLE is currently expanding its business in Asia using the same business model. What exactly is "Locality" in the content creation business? CEO of DLE, Ryuta Shiiki, will explain more at SIGGRAPH Asia.
Keynote: The Tablet as an Entertainment Platform for Kids
|17:15||Panel Discussion and Audience Interaction: Creating Digital Content for the Media Agnostic Consumer
With the proliferation of smartphones and pads, in addition to traditional media such as TV and screens, content consumption has changed drastically in volume and in behavior. What are the challenges content creators face in such market environments? What exciting possibilities lie ahead?
18:30 – 18:45: Closing Remarks and Attendee Feedback