3D Geometry

    Wednesday, 20 November

    09:00 - 18:00

    Convention Hall Foyer

    Stroke-based Editing of Object Structure

    We present a new structure editing technique for synthesis of new objects according to user provided strokes.

    Sheng-Jie Luo, National Taiwan University
    Chin-Yu Lin, National Taiwan University
    Bing-Yu Chen, National Taiwan University
    I-Chao Shen, Research Center for Information Technology Innovation, Academia Sinica

    Salience-based Feature Preserving Resizing for 3D Models

    By pushing the influence of visual saliency into model resizing operation, a novel salience-based feature preserving resizing scheme is proposed which can benefit for global and local resizing operations. Our model resizing scheme can preserve the visually salient features of the underlying models effectively.

    Yongwei Miao, Zhejiang University of Technology
    Haibin Lin, Zhejiang University of Technology

    Multi-Scale Feature Matching between 2D image and 3D model

    We propose a 2D-3D feature matching method considering a proper scale of the salient feature that can represent the semantic factor.

    Yong Yi Lee, Gwangju Institute of Science and Technology
    Min Ki Park, Gwangju Institute of Science and Technology
    Jae Doug Yoo, Gwangju Institute of Science and Technology
    Kwan. H Lee, Gwangju Institute of Science and Technology

    Automatic 3D Garment Modeling by Continuous Style Description

    We propose an automatic technique to enrich 3D garment model databases using continuous style description that related the area of a garment part to its boundary length. The main idea is to segment the existing garments into parts and reassemble the individual parts in new combinations.

    Li Liu, Sun Yat-Sen University
    Ruomei Wang, Sun Yat-sen University
    Zhuo Su, Sun Yat-Sen University
    Xiaonan Luo, Sun Yat-sen University

    Recursive Tessellation

    This paper presents a recursive tessellation scheme, which can represent virtually infinitesimal details beyond the typical limits of graphics hardware at run time further with multiple levels of displacement mapping.

    Hyunjin Lee, Sungkyunkwan University
    Yuna Jeong, Sungkyunkwan University
    Sungkil Lee, Sungkyunkwan University

    Skeleton-based Cartoon Hair Modeling Using Blobby Model

    Our proposals are new hair representation using skeleton-based implicit surfaces and user interface creating our model. Our model allows representing dynamic transformation of cartoon hair by using a blobby model.

    Takeyuki Sakai, Hosei University
    Vladimir Savchenko, Hosei University

    Simulating Painted Appearance of BTF Materials

    We propose an approach to simulate paints on materials represented by BTFs. Our system can provide realistic painting effects on a BTF material while preserving the complex appearance of the original data. This hybrid rendering method displays in interactive speed, and the user can apply various painting easily.

    Ta-En Chen, National Chiao Tung University
    Wen-Chieh Lin, National Chiao Tung University
    Tsung-Shian Huang, National Chiao Tung University
    Jung-Hong Chuang, National Chiao Tung University