Stroke-based Editing of Object Structure
We present a new structure editing technique for synthesis of new objects according to user provided strokes.
Sheng-Jie Luo, National Taiwan University
Chin-Yu Lin, National Taiwan University
Bing-Yu Chen, National Taiwan University
I-Chao Shen, Research Center for Information Technology Innovation, Academia Sinica
Salience-based Feature Preserving Resizing for 3D Models
By pushing the influence of visual saliency into model resizing operation, a novel salience-based feature preserving resizing scheme is proposed which can benefit for global and local resizing operations. Our model resizing scheme can preserve the visually salient features of the underlying models effectively.
Yongwei Miao, Zhejiang University of Technology
Haibin Lin, Zhejiang University of Technology
Multi-Scale Feature Matching between 2D image and 3D model
We propose a 2D-3D feature matching method considering a proper scale of the salient feature that can represent the semantic factor.
Yong Yi Lee, Gwangju Institute of Science and Technology
Min Ki Park, Gwangju Institute of Science and Technology
Jae Doug Yoo, Gwangju Institute of Science and Technology
Kwan. H Lee, Gwangju Institute of Science and Technology
Automatic 3D Garment Modeling by Continuous Style Description
We propose an automatic technique to enrich 3D garment model databases using continuous style description that related the area of a garment part to its boundary length. The main idea is to segment the existing garments into parts and reassemble the individual parts in new combinations.
Li Liu, Sun Yat-Sen University
Ruomei Wang, Sun Yat-sen University
Zhuo Su, Sun Yat-Sen University
Xiaonan Luo, Sun Yat-sen University
Recursive Tessellation
This paper presents a recursive tessellation scheme, which can represent virtually infinitesimal details beyond the typical limits of graphics hardware at run time further with multiple levels of displacement mapping.
Hyunjin Lee, Sungkyunkwan University
Yuna Jeong, Sungkyunkwan University
Sungkil Lee, Sungkyunkwan University
Skeleton-based Cartoon Hair Modeling Using Blobby Model
Our proposals are new hair representation using skeleton-based implicit surfaces and user interface creating our model. Our model allows representing dynamic transformation of cartoon hair by using a blobby model.
Takeyuki Sakai, Hosei University
Vladimir Savchenko, Hosei University
Simulating Painted Appearance of BTF Materials
We propose an approach to simulate paints on materials represented by BTFs. Our system can provide realistic painting effects on a BTF material while preserving the complex appearance of the original data. This hybrid rendering method displays in interactive speed, and the user can apply various painting easily.
Ta-En Chen, National Chiao Tung University
Wen-Chieh Lin, National Chiao Tung University
Tsung-Shian Huang, National Chiao Tung University
Jung-Hong Chuang, National Chiao Tung University